About AnatoVera
A facial and neck anatomy studio for instructor-led education. Explore structures, reveal underlying reference anatomy, and attach teaching notes directly to the model.
Reference anatomy
Easy view contains 15 selectable skull bones, the head region of a source skin surface, 23 facial and masticatory muscle structures, and 24 neck muscle groups. The skull and skin share the BodyParts3D 4.0 source frame. The facial and neck muscles come from BodyParts3D 3.0 via OrganUI and use an experimental cross-version registration.
Character studies
Advanced view offers Male and Female external surfaces with fitted head and neck reference anatomy. These internal structures are a shared educational template, not measured anatomy belonging to either character. Source fat surfaces show regional distribution; verified superficial/deep compartment boundaries are not supplied. Vessels and nerves remain a combined source network. SMAS, retaining ligaments and verified branch segmentation have not been added.
Female High detail uses genuine 4K facial textures derived from the supplied 8K export. Balanced uses 2K textures while preserving the character geometry and expressions. The original source is retained separately.
Teaching and exploration
Use Surface, Fade, Cutaway and Open skin to explore the available model. Cutaway windows can be placed on skin and adjusted with their handles while ordinary drags rotate the camera. Opening moves the neutral skin halves, including the neck, as an illustrative display transformation. It adds no tissue thickness, anatomical caps or missing layers.
Drawing, arrows and numbered notes attach to the selected model. The virtual syringe and cannula are manual teaching illustrations with no calibrated clinical depth. Save boards locally or retain them in browser storage. Reset demonstration preserves the board.
Expressions use supplied surface morphs; the internal reference anatomy remains neutral. Aging requires additional supporting assets and is not simulated.
Controls
Drag to rotate and scroll or pinch to zoom. In teaching tools, hold Space on desktop or use two fingers to navigate. Select a structure to read its compact detail card, focus, isolate or hide it. R resets the demonstration; Escape returns to navigation; / opens search. Ctrl/Cmd+Z and Shift+Ctrl/Cmd+Z undo and redo teaching changes outside text fields. View includes camera presets and graphics quality.
Attribution and sources
BodyParts3D, Copyright © The Database Center for Life Science, licensed under CC Attribution-Share Alike 2.1 Japan. Although the current publisher page offers CC BY 4.0, the downloaded OBJ headers retain CC BY-SA 2.1 Japan; the public derivatives conservatively retain that embedded ShareAlike license. Preserve attribution, modification records and the asset license when distributing adapted geometry. Application code licensing is separate.
Publisher license · Embedded asset license · Skin and skull provenance · Facial muscle provenance · Neck provenance · OrganUI attribution
Educational scope
Geometry-fit checks do not establish clinical accuracy. Anatomical names and teaching descriptions require qualified educator review. The software provides no injection recommendations, sites, depths, fabricated safe zones or patient-specific treatment decisions.